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Pujin Portrait - David S. Sanchez

Pujin 3D Portrait

I wanted to do a portrait of my friend to update my workflow. I started with the same process I did with myself protrait but with a few upgrades. I started with scanning and taking cross polarization photos,  then I moved on to do a production asset. I used a new addon to do the groom called Medusa Nodes. The process was a lot easier using geo node for Blender. I again took an HDRI (High Dynamic Range Image) at the same spot where I took the reference photos to use for lighting in CG. I’m learning a ton when with doing these portraits and my procces keep evolving. Can’t wait to jump on the next one.😀

Check out my scanning services at https://ardigastudio.com/

Modeled in Blender 4.0/ Wrap3D/ Zbrush

Texture done in Substance Painter

Final render in Blender 4.0

Color grade in Nuke

Pujin 3D Portrait

I wanted to do a portrait of my friend to update my workflow. I started with the same process I did with myself protrait but with a few upgrades. I started with scanning and taking cross polarization photos,  then I moved on to do a production asset. I used a new addon to do the groom called Medusa Nodes. The process was a lot easier using geo node for Blender. I again took an HDRI (High Dynamic Range Image) at the same spot where I took the reference photos to use for lighting in CG. I’m learning a ton when with doing these portraits and my procces keep evolving. Can’t wait to jump on the next one. 😀

Check out my scanning services at https://ardigastudio.com/

Modeled in Blender 4.0/Wrap3D/Zbrush

Texture done in Substance Painter

Final render in Blender 4.0

Color grade in Nuke

 

Pujin 3D Portrait

I wanted to do a portrait of my friend to update my workflow. I started with the same process I did with myself protrait but with a few upgrades. I started with scanning and taking cross polarization photos,  then I moved on to do a production asset. I used a new addon to do the groom called Medusa Nodes. The process was a lot easier using geo node for Blender. I again took an HDRI (High Dynamic Range Image) at the same spot where I took the reference photos to use for lighting in CG. I’m learning a ton when with doing these portraits and my procces keep evolving. Can’t wait to jump on the next one. 😀

Check out my scanning services at https://ardigastudio.com/

Modeled in Blender 4.0/Wrap3D/Zbrush

Texture done in Substance Painter

Final render in Blender 4.0

Color grade in Nuke