Pujin 3D Portrait
I wanted to do a portrait of my friend to update my workflow. I started with the same process I did with myself protrait but with a few upgrades. I started with scanning and taking cross polarization photos, then I moved on to do a production asset. I used a new addon to do the groom called Medusa Nodes. The process was a lot easier using geo node for Blender. I again took an HDRI (High Dynamic Range Image) at the same spot where I took the reference photos to use for lighting in CG. I’m learning a ton when with doing these portraits and my procces keep evolving. Can’t wait to jump on the next one.
Check out my scanning services at https://ardigastudio.com/
Modeled in Blender 4.0/ Wrap3D/ Zbrush
Texture done in Substance Painter
Final render in Blender 4.0
Color grade in Nuke
I wanted to do a portrait of my friend to update my workflow. I started with the same process I did with myself protrait but with a few upgrades. I started with scanning and taking cross polarization photos, then I moved on to do a production asset. I used a new addon to do the groom called Medusa Nodes. The process was a lot easier using geo node for Blender. I again took an HDRI (High Dynamic Range Image) at the same spot where I took the reference photos to use for lighting in CG. I’m learning a ton when with doing these portraits and my procces keep evolving. Can’t wait to jump on the next one.
Check out my scanning services at https://ardigastudio.com/
Modeled in Blender 4.0/Wrap3D/Zbrush
Texture done in Substance Painter
Final render in Blender 4.0
Color grade in Nuke
Pujin 3D Portrait
I wanted to do a portrait of my friend to update my workflow. I started with the same process I did with myself protrait but with a few upgrades. I started with scanning and taking cross polarization photos, then I moved on to do a production asset. I used a new addon to do the groom called Medusa Nodes. The process was a lot easier using geo node for Blender. I again took an HDRI (High Dynamic Range Image) at the same spot where I took the reference photos to use for lighting in CG. I’m learning a ton when with doing these portraits and my procces keep evolving. Can’t wait to jump on the next one.
Check out my scanning services at https://ardigastudio.com/
Modeled in Blender 4.0/Wrap3D/Zbrush
Texture done in Substance Painter
Final render in Blender 4.0
Color grade in Nuke