Justine 3D Portrait

This is a portrait of my girlfriend Justine. The goal was to see how far I could push Blender for realistic characters. I started out sculpting her head from scratch in Blender. After I finished with her major forms I took it to zbrush for clean up. I used Wrap3 to match a topology head I made a while ago to my sculpt. I did the refinements in zbrush and added texture from xyz with my own alphas.

Texture done in Substance Painter

Final render in Blender 2.8

Color grade in Lightroom

Blender 2.8 is an awesome software

 

work in progress renders

Justine 3D Portrait

This is a portrait of my girlfriend Justine. The goal was to see how far I could push Blender for realistic characters. I started out sculpting her head from scratch in Blender. After I finished with her major forms I took it to zbrush for clean up. I used Wrap3 to match a topology head I made a while ago to my sculpt. I did the refinements in zbrush and added texture from xyz with my own alphas.

Final render in Blender 2.8

Texture done in Substance Painter

Color grade in Lightroom

 

Justine 3D Portrait

This is a portrait of my girlfriend Justine. The goal was to see how far I could push Blender for realistic characters. I started out sculpting her head from scratch in Blender. After I finished with her major forms I took it to zbrush for clean up. I used Wrap3 to match a topology head I made a while ago to my sculpt. I did the refinements in zbrush and added texture from xyz with my own alphas.

Final render in Blender 2.8

Texture done in Substance Painter

Color grade in Lightroom

 

work in progress renders